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Revision [843]

Last edited on 2011-09-29 16:18:23 by DenstjiroGanriu
Additions:
Related: Club events will give you allot of information about your direct competition. Are you close enough to the driver(s) you usualy compare yourself with? or are you within the acceptable times of the fast guys? All this gives you a good idea whether or not you are on the right path without having to do too much extensive setup-tweaking on forehand.
Deletions:
Related: Club events will give you allot of information about your direct competition. Are you close enough to thedriver(s) you usualy compare yourself with or are you within the acceptable times of the fast guys? All this gives you a good idea whether or not you are on the right path without having to do too much extensive setup-tweaking on forehand.


Revision [842]

Edited on 2011-09-29 16:17:43 by DenstjiroGanriu
Additions:
At the time of writing we organise Club events for every Sim we use * *. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issues or tell you you need subtle or radical changes. Maybe more importantly, you can compare your lines and zone's with others and that is probably the fastest way to see if you need to adjust your behaviour on-track.
Deletions:
At the time of writing we organise Club events for every Sim we use * *. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issue or tell you you need subtle or radical changes. Maybe more importantly, you can compare your lines and zone's with others and that is probably the fastest way to see if you need to adjust your bahaviour on-track.


Revision [841]

Edited on 2011-09-29 16:16:23 by DenstjiroGanriu
Additions:
So, when suffering from the above symptoms (and this is also often the case with experienced drivers), go back to basics. Make it simple again, ignore all the fancy stuff and just go out and go around and around endlessly. Track time is in most cases the best way to become fast.
Deletions:
So, when suffering from the above symptoms (and this is also often the case with experienced drivers), go back to basics. Make it simple again, ignore all the fancy stuff and just go out and go around and around endlessly.
**Track time** is in most cases the best way to become fast.


Revision [840]

Edited on 2011-09-29 16:15:30 by DenstjiroGanriu
Additions:
* * Club events are public practice sessions which include several races. In iRacing, when League events are matching the iRacing events, a driver can gain experience by joining the iRacing events themselfes.
Deletions:
* * Club events are public practice sessions which include several races. In iRacing, when League events are matching the iRaving events, a driver can extend this by joining the iRacing events themselfes.


Revision [839]

Edited on 2011-09-29 16:14:46 by DenstjiroGanriu
Additions:
* * Club events are public practice sessions which include several races. In iRacing, when League events are matching the iRaving events, a driver can extend this by joining the iRacing events themselfes.
Deletions:
** Club events are public practice sessions which include several races. In iRacing, when League events are matching the iRaving events, a driver can extend this by joining the iRacing events themselfes.


Revision [838]

Edited on 2011-09-29 16:14:36 by DenstjiroGanriu
Additions:
At the time of writing we organise Club events for every Sim we use * *. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issue or tell you you need subtle or radical changes. Maybe more importantly, you can compare your lines and zone's with others and that is probably the fastest way to see if you need to adjust your bahaviour on-track.
Deletions:
At the time of writing we organise Club events for every Sim we use **. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issue or tell you you need subtle or radical changes. Maybe more importantly, you can compare your lines and zone's with others and that is probably the fastest way to see if you need to adjust your bahaviour on-track.


Revision [837]

Edited on 2011-09-29 16:14:19 by DenstjiroGanriu
Additions:
At the time of writing we organise Club events for every Sim we use **. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issue or tell you you need subtle or radical changes. Maybe more importantly, you can compare your lines and zone's with others and that is probably the fastest way to see if you need to adjust your bahaviour on-track.
** Club events are public practice sessions which include several races. In iRacing, when League events are matching the iRaving events, a driver can extend this by joining the iRacing events themselfes.
Deletions:
At the time of writing we organise Club events for every Sim we use. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issue or tell you you need subtle or radical changes. Maybe more importantly, you can compare your lines and zone's with others and that is probably the fastest way to see if you need to adjust your bahaviour on-track.


Revision [836]

Edited on 2011-09-29 16:11:24 by DenstjiroGanriu
Additions:
At the time of writing we organise Club events for every Sim we use. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issue or tell you you need subtle or radical changes. Maybe more importantly, you can compare your lines and zone's with others and that is probably the fastest way to see if you need to adjust your bahaviour on-track.
Deletions:
At the time of writing we organise Club events for every Sim we use. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issue or tell you you need subtle or radical changes.


Revision [835]

Edited on 2011-09-29 16:09:45 by DenstjiroGanriu
Additions:
Related: Club events will give you allot of information about your direct competition. Are you close enough to thedriver(s) you usualy compare yourself with or are you within the acceptable times of the fast guys? All this gives you a good idea whether or not you are on the right path without having to do too much extensive setup-tweaking on forehand.
Deletions:
Related: Alsoclub will give you allot of information about your direct competition. Are you close enough to thedriver(s) you usualy compare yourself with or are you within the acceptable times of the fast guys? All this gives you a good idea whether or not you are on the right path without having to do too much extensive setup-tweaking on forehand.


Revision [834]

Edited on 2011-09-29 16:09:12 by DenstjiroGanriu
Additions:
At the time of writing we organise Club events for every Sim we use. Club events are essential if you want to compare yourself to others and to determin whether or not you made the correct setup choices. Just racing others prior to the main event can and will iron out issue or tell you you need subtle or radical changes.
Related: Alsoclub will give you allot of information about your direct competition. Are you close enough to thedriver(s) you usualy compare yourself with or are you within the acceptable times of the fast guys? All this gives you a good idea whether or not you are on the right path without having to do too much extensive setup-tweaking on forehand.


Revision [833]

Edited on 2011-09-29 16:00:47 by DenstjiroGanriu
Additions:
It is almost impossible to improve in the garage when these basic issues are not ironed out first. In fact, they will only frustrate a driver more.
Deletions:
It is almost impossible to improve in the garage when these issues are not ironed out first. In fact, they will only frustrate a driver more.


Revision [832]

Edited on 2011-09-29 15:58:30 by DenstjiroGanriu

No differences.

Revision [831]

Edited on 2011-09-29 15:57:52 by DenstjiroGanriu
Additions:
**Take your time**
In Legends racing we have one week of practise time before an event starts. Setups from drivers will be generaly more advanced and final later on in the week. Take the time you have to simply get to know the track and then beg for setups later on. The benefits can be quite large as you allready know the track by then, so any 'different approach' coming from someone else's setup will most likely give you great pointers or otherwise just finetune the path you allready took.


Revision [830]

Edited on 2011-09-29 15:49:11 by DenstjiroGanriu
Additions:
It is almost impossible to improve in the garage when these issues are not ironed out first. In fact, they will only frustrate a driver more.
Deletions:
It is almost impossible to improve in the garage when thise issues are not ironed out first. In fact, they will only frustrate a driver more.


Revision [829]

Edited on 2011-09-29 15:48:00 by DenstjiroGanriu
Additions:
When not fully aware of what changes actualy do, you could well be going backwards and obstructing your own progress!
Deletions:
When not fully aware of what changes actualy do you could well be going backwards and obstructing your own progress!


Revision [828]

Edited on 2011-09-29 15:47:10 by DenstjiroGanriu
Additions:
Because there are so many different ways to deal with a simulation/mod/car, novice drivers or a driver lacking in-depth knowledge, will often go for the same pitfalls in an attempt to become faster/more stable.
Deletions:
Because there are so many different ways to deal with a simulation/mod/car, novice drivers or a driver lacking in-depth knowledge will often go for the same pitfalls in an attempt to become faster/more stable.


Revision [827]

Edited on 2011-09-29 15:46:45 by DenstjiroGanriu
Additions:
In the **Basic Driving Techniques** chapter there are a few articles whom touch on this issue on occassion, but it is important enough when 'covering the basics' to underline this issue.
Deletions:
In the **Basic Driving Techniques** chapter there are a few articles whom more touch on this issue on occassion, but it is important enough when 'covering the basics' to underline this issue.


Revision [826]

The oldest known version of this page was created on 2011-09-29 15:46:18 by DenstjiroGanriu
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