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Revision [636]

Last edited on 2009-08-12 14:50:31 by DavidKadlcak [completely changed info]
Additions:
- Dale Earnhardt Jr.
Deletions:
- Dale Jr.


Revision [635]

Edited on 2009-08-12 14:49:36 by DavidKadlcak [added Alesi]
Additions:
- Jean Alesi


Revision [634]

Edited on 2009-08-12 14:45:58 by DavidKadlcak
Additions:
Czech blooded, with Bavarian and American influence. Can be pursued to do almost anything with endless supplies of Czech beer. Correct spelling (UTF-8 charset): **David Kadlčák**
Deletions:
Czech blooded, with Bavarian and American influence. Can be pursued to do almost anything with endless supplies of Czech beer. Correct spelling: **David Kadlčák**


Revision [633]

Edited on 2009-08-12 14:45:31 by DavidKadlcak [updated info]
Additions:
//""alphabetical order by last name""//
//""alphabetical order by last name""//
Deletions:
//alphabetical order by last name//
//alphabetical order by last name//


Revision [632]

Edited on 2009-08-12 14:43:05 by DavidKadlcak
Additions:
====Bio====
====SimRacing Leagues====
====Attitude====
====Favorite Race Drivers====
====Favorite Sim Racers====
Deletions:
======Bio======
======SimRacing Leagues======
======Attitude======
======Favorite Race Drivers======
======Favorite Sim Racers======


Revision [631]

Edited on 2009-08-12 14:41:48 by DavidKadlcak
Additions:
- I don't like paddleshifting (//will yield to it if required for realism//)
Deletions:
- I don't like paddleshifting


Revision [630]

Edited on 2009-08-12 14:40:57 by DavidKadlcak
Additions:
- Rick Mahoney
- Mike Manning
- Mark Ursel


Revision [629]

Edited on 2009-08-12 14:39:53 by DavidKadlcak
Additions:
Czech blooded, with Bavarian and American influence. Can be pursued to do almost anything with endless supplies of Czech beer. Correct spelling: **David Kadlčák**
======Attitude======
- exercise realism while simracing even if the sim lacks some specific modeling
- I don't like powershifting
- I don't like paddleshifting
- have fun in fair competition
- race hard, close, love side-by-side racing
- love passing on the outside (Mikey style)
======Favorite Race Drivers======
//alphabetical order by last name//
- Mario Andretti
- Michael Andretti
- Dale Jr.
- Heinz-Harald Frentzen
- Robby Gordon
- Jeff Gordon
- Mika Häkkinen
- Rick Mears
- Nelson Piquet
- Scott Pruett
- Bobby Rahal
- Keke Rosberg
- Hans Stuck
- Paul Tracy
- Gilles Villeneuve
======Favorite Sim Racers======
//alphabetical order by last name//
- Eric Fulghum
- Kirk House
- Mike Kadlčák
- Eldred Pickett
- George Sandman
- Dave Slee
- Nick Stine
- Rick Stratton
Deletions:
Born and raised in Czechoslovakia, forced to defect with parents to Germany in 1986, spent several years living in suburbs of München (Feldkirchen, Unterhaching), couple years at school in Zug, Switzerland, then off to the //new world// in 1993.
======Real Racing======
Had a couple of seasons on 100ccm (direct-drive) FIA Karts in Czechoslovakia, Czech Republic, and Slovakia. My first race I qualified 2nd, but blew it a few laps after the start trying to chase down the leader, bad entry, wide exit and got into the fence. Kart did a flip, bent rear axle - race over. After that it wasn't the same anymore, low budget, etc.
As far as real races goes, I went to the champ car race in 1999 (or maybe 2000 - can't remember). Watched a Trans-Am race in DC at RFK stadium (in 2001?). Also went to the CART/ALMS weekend in Miami the weekend after our honeymoon (convenient planning ;-) ). The race I would like to go see is NASCAR at Bristol, and maybe LeMans (to experience the endurance thing).
======Motorsports Simulation======
- (1985-86) ZX Spectrum -- //Chequered Flag//
- (1987) Commodore 128D -- //Pitstop II// (split screen) and //Revs// occasionally
- (1988) Amiga 1000 -- //Test Drive//, and later on //F1GP//
- (1988) Schneider XT PC (aka Amstrad in the UK) -- Grand Prix (EGA mode, not from Microprose)
- (1989) i386/i486 -- //Indy 500//, and also F1GP (or World Circuit) for the PC, and dove into the null-modem era. There were a few weekends that we played F1GP head-to-head for over 24 hours straight. I think couple times me and Mike went through the entire season at 50% race distance in one shot. Best battle we had was at Hungaroring. That was the origins of hints of "online" racing.
- (1994) discovery of //IndyCar Racing// by Papyrus, and I was officially addicted (a bit later Mike as well). At that time I was a sophomore in college in the U.S. stumbled upon the Papyrus BBS where we started to take part in the PRO94 offline league (Papyrus Racing Organization). We joined 3 races in. My first race was Mid-Ohio in rain, and I won it overall by 0.066 seconds (over Greg Fung). The addiction level spiked. I bought the Thrustmaster T1, and that christmas on my way home I took it on the airplane to Munich to show my bro that it's a lot faster than our hacked version of a QuickJoy analog joystick. I think PRO95 also used ICR1.
- (1995) //Nascar Racing//, and //IndyCar Racing II//. //Nascar 1 Hawaii Multiplayer Beta// (was the first true peek into the future. Racing against 42 other real life people was something indescribable. The hours of dial-up to Boston was well worth it (I had monthly long distance bills of $200-$500 for a few months, didn't last long :P) - amazing experience.
- (1996) //Nascar Racing II// - can't remember too much. This was the first time Papyrus implemented the safety ratings ranking system for internet-based multiplayer. //Hawaii// already had it's safety rating system implemented, but that was dial-up only.
- (1997) //SODA Off-Road Racing// - cool change from paved simraces, fun cause it also came with a track builder. Good physics.
- (1998) //Grand Prix Legends// - kinda boring running single player. Here comes VROC. The first version of VROC (java applet) left a lot to be desired (especially with the security issue). When the windows client came out, that was the end of my real life.
- (1999-2003) the entire NASCAR series from Papyrus as well as continued GPL abuse thanks to Noonan's track converter, and an explosion of new tracks for GPL.
- (2003) //NR2003//
- Fall of 2003 temporary retirement from simracing because nothing new was coming from Papyrus.
- (2009) //rFactor// GP79 2.0 mod
- (2009) //iRacing// (free trial from Radicals), and now hooked full-time.
=====Sim Racing community experience=====
After countless pickup races I made some friends, but the fun was starting to fade. So I decided to start a Coopers-only league - Team Cooper Cup (TCC) - I think we had 2 divisions (PRO and LITES), even tried experimenting with an oval series of TCC... wasn't easy to run, but was quite fun the couple races we had. We ran TCC for a year or two, and then decided to broaden the spectrum and create COBRHA (COoperBRmHondA). COBRHA started out with 3 divisions (either that or TCC did... not 100% sure), but the field quickly dissipated, and we consolidated into 2 divisions. Made good friends during those years, including Rick and Eric :). We were honored to have Andy Wilke race among us, Papyrus' Grant Reeve, and of course my bro :P. I was never a big fan of aliens, that was the reason I founded COBRHA, and gave the slower people Coopers, and the aliens drove BRM :). Well, not only aliens, also me and EF :). I continue to wonder how our old friends are doing... the likes of Dave Slee & Co, Nick Stine, Kirk House, Chris Cosby, etc. Mike Manning is semi-active at iRacing, I saw Andy Wilke there as well, but don't seem to be active.


Revision [556]

Edited on 2009-07-06 14:55:08 by DavidKadlcak
Additions:
- (1985-86) ZX Spectrum -- //Chequered Flag//
- (1987) Commodore 128D -- //Pitstop II// (split screen) and //Revs// occasionally
- (1988) Amiga 1000 -- //Test Drive//, and later on //F1GP//
- (1988) Schneider XT PC (aka Amstrad in the UK) -- Grand Prix (EGA mode, not from Microprose)
- (1989) i386/i486 -- //Indy 500//, and also F1GP (or World Circuit) for the PC, and dove into the null-modem era. There were a few weekends that we played F1GP head-to-head for over 24 hours straight. I think couple times me and Mike went through the entire season at 50% race distance in one shot. Best battle we had was at Hungaroring. That was the origins of hints of "online" racing.
- (1994) discovery of //IndyCar Racing// by Papyrus, and I was officially addicted (a bit later Mike as well). At that time I was a sophomore in college in the U.S. stumbled upon the Papyrus BBS where we started to take part in the PRO94 offline league (Papyrus Racing Organization). We joined 3 races in. My first race was Mid-Ohio in rain, and I won it overall by 0.066 seconds (over Greg Fung). The addiction level spiked. I bought the Thrustmaster T1, and that christmas on my way home I took it on the airplane to Munich to show my bro that it's a lot faster than our hacked version of a QuickJoy analog joystick. I think PRO95 also used ICR1.
- (1995) //Nascar Racing//, and //IndyCar Racing II//. //Nascar 1 Hawaii Multiplayer Beta// (was the first true peek into the future. Racing against 42 other real life people was something indescribable. The hours of dial-up to Boston was well worth it (I had monthly long distance bills of $200-$500 for a few months, didn't last long :P) - amazing experience.
- (1996) //Nascar Racing II// - can't remember too much. This was the first time Papyrus implemented the safety ratings ranking system for internet-based multiplayer. //Hawaii// already had it's safety rating system implemented, but that was dial-up only.
- (1997) //SODA Off-Road Racing// - cool change from paved simraces, fun cause it also came with a track builder. Good physics.
- (1998) //Grand Prix Legends// - kinda boring running single player. Here comes VROC. The first version of VROC (java applet) left a lot to be desired (especially with the security issue). When the windows client came out, that was the end of my real life.
- (1999-2003) the entire NASCAR series from Papyrus as well as continued GPL abuse thanks to Noonan's track converter, and an explosion of new tracks for GPL.
- (2003) //NR2003//
- (2009) //rFactor// GP79 2.0 mod
- (2009) //iRacing// (free trial from Radicals), and now hooked full-time.
Deletions:
- 1985-86 ZX Spectrum -- //Chequered Flag//
- 1987 Commodore 128D -- //Pitstop II// (split screen) and //Revs// occasionally
- 1988 Amiga 1000 -- //Test Drive//, and later on //F1GP//
- 1988 Schneider XT PC (aka Amstrad in the UK) -- Grand Prix (EGA mode, not from Microprose)
- 1989 i386/i486 -- //Indy 500//, and also F1GP (or World Circuit) for the PC, and dove into the null-modem era. There were a few weekends that we played F1GP head-to-head for over 24 hours straight. I think couple times me and Mike went through the entire season at 50% race distance in one shot. Best battle we had was at Hungaroring. That was the origins of hints of "online" racing.
- 1994 discovery of //IndyCar Racing// by Papyrus, and I was officially addicted (a bit later Mike as well). At that time I was a sophomore in college in the U.S. stumbled upon the Papyrus BBS where we started to take part in the PRO94 offline league (Papyrus Racing Organization). We joined 3 races in. My first race was Mid-Ohio in rain, and I won it overall by 0.066 seconds (over Greg Fung). The addiction level spiked. I bought the Thrustmaster T1, and that christmas on my way home I took it on the airplane to Munich to show my bro that it's a lot faster than our hacked version of a QuickJoy analog joystick. I think PRO95 also used ICR1.
- 1995 //Nascar Racing//, and //IndyCar Racing II//. //Nascar 1 Hawaii Multiplayer Beta// (was the first true peek into the future. Racing against 42 other real life people was something indescribable. The hours of dial-up to Boston was well worth it (I had monthly long distance bills of $200-$500 for a few months, didn't last long :P) - amazing experience.
- 1996 //Nascar Racing II// - can't remember too much. This was the first time Papyrus implemented the safety ratings ranking system for internet-based multiplayer. //Hawaii// already had it's safety rating system implemented, but that was dial-up only.
- 1997 //SODA Off-Road Racing// - cool change from paved simraces, fun cause it also came with a track builder. Good physics.
- 1998 //Grand Prix Legends// - kinda boring running single player. Here comes VROC. The first version of VROC (java applet) left a lot to be desired (especially with the security issue). When the windows client came out, that was the end of my real life.
- 1999-2003 the entire NASCAR series from Papyrus as well as continued GPL abuse.
- 2003 //NR2003//
- 2009 //rFactor// GP79 2.0 mod
- 2009 //iRacing// (free trial from Radicals), and now hooked full-time.


Revision [555]

Edited on 2009-07-06 14:53:08 by DavidKadlcak

No differences.

Revision [554]

Edited on 2009-07-06 14:52:41 by DavidKadlcak
Additions:
- 1985-86 ZX Spectrum -- //Chequered Flag//
- 1987 Commodore 128D -- //Pitstop II// (split screen) and //Revs// occasionally
- 1988 Amiga 1000 -- //Test Drive//, and later on //F1GP//
- 1988 Schneider XT PC (aka Amstrad in the UK) -- Grand Prix (EGA mode, not from Microprose)
- 1989 i386/i486 -- //Indy 500//, and also F1GP (or World Circuit) for the PC, and dove into the null-modem era. There were a few weekends that we played F1GP head-to-head for over 24 hours straight. I think couple times me and Mike went through the entire season at 50% race distance in one shot. Best battle we had was at Hungaroring. That was the origins of hints of "online" racing.
- 1994 discovery of //IndyCar Racing// by Papyrus, and I was officially addicted (a bit later Mike as well). At that time I was a sophomore in college in the U.S. stumbled upon the Papyrus BBS where we started to take part in the PRO94 offline league (Papyrus Racing Organization). We joined 3 races in. My first race was Mid-Ohio in rain, and I won it overall by 0.066 seconds (over Greg Fung). The addiction level spiked. I bought the Thrustmaster T1, and that christmas on my way home I took it on the airplane to Munich to show my bro that it's a lot faster than our hacked version of a QuickJoy analog joystick. I think PRO95 also used ICR1.
- 1995 //Nascar Racing//, and //IndyCar Racing II//. //Nascar 1 Hawaii Multiplayer Beta// (was the first true peek into the future. Racing against 42 other real life people was something indescribable. The hours of dial-up to Boston was well worth it (I had monthly long distance bills of $200-$500 for a few months, didn't last long :P) - amazing experience.
- 1996 //Nascar Racing II// - can't remember too much. This was the first time Papyrus implemented the safety ratings ranking system for internet-based multiplayer. //Hawaii// already had it's safety rating system implemented, but that was dial-up only.
- 1997 //SODA Off-Road Racing// - cool change from paved simraces, fun cause it also came with a track builder. Good physics.
- 1998 //Grand Prix Legends// - kinda boring running single player. Here comes VROC. The first version of VROC (java applet) left a lot to be desired (especially with the security issue). When the windows client came out, that was the end of my real life.
- 1999-2003 the entire NASCAR series from Papyrus as well as continued GPL abuse.
- 2003 //NR2003//
- Fall of 2003 temporary retirement from simracing because nothing new was coming from Papyrus.
- 2009 //rFactor// GP79 2.0 mod
- 2009 //iRacing// (free trial from Radicals), and now hooked full-time.
======SimRacing Leagues======
- //member// - Papyrus Racing Organization (PRO94 and PRO95) -- ICR1
- //sole admin// - PRO96 -- ICR2
- //member// - Late Night with Dave -- Nascar Hawaii MP Beta
- //member// - some GPL leagues (can't remember names)
- //sole admin// - Team Cooper Cup (TCC) -- GPL
- //sole admin// - COBRHA (Cooper, BRM, Honda) -- GPL
- //member// - ASRL -- NASCAR Racing 2003 Season
- //sole admin// - COBRHA NR2003 fun series
- //member// - Legends League -- rFactor GP79 2.0
- //member// - iRacing
=====Sim Racing community experience=====
After countless pickup races I made some friends, but the fun was starting to fade. So I decided to start a Coopers-only league - Team Cooper Cup (TCC) - I think we had 2 divisions (PRO and LITES), even tried experimenting with an oval series of TCC... wasn't easy to run, but was quite fun the couple races we had. We ran TCC for a year or two, and then decided to broaden the spectrum and create COBRHA (COoperBRmHondA). COBRHA started out with 3 divisions (either that or TCC did... not 100% sure), but the field quickly dissipated, and we consolidated into 2 divisions. Made good friends during those years, including Rick and Eric :). We were honored to have Andy Wilke race among us, Papyrus' Grant Reeve, and of course my bro :P. I was never a big fan of aliens, that was the reason I founded COBRHA, and gave the slower people Coopers, and the aliens drove BRM :). Well, not only aliens, also me and EF :). I continue to wonder how our old friends are doing... the likes of Dave Slee & Co, Nick Stine, Kirk House, Chris Cosby, etc. Mike Manning is semi-active at iRacing, I saw Andy Wilke there as well, but don't seem to be active.
Deletions:
First ever racing game I played was //Chequered Flag// on the ZX Spectrum (1985-ish). After we defected, dad bought me and brother Mike a Commodore 128D. We ended up playing //Pitstop II// a lot (split screen), but we also palyed //Revs// occasionally. Next came Amiga 1000. That was the era of Accolade's //Test Drive//, and later on //F1GP//. In the meantime my dad bought a Schneider XT PC (aka Amstrad in the UK) - dual 5.25", EGA - piece of junk compared to the A1000. There was a game that we played a little bit, I think it was called Grand Prix (EGA mode), not sure, but it wasn't the one from Crammond. Somewhere around 1988 my dad's computer business was picking up, and we had the opportunity to play with the quite fast 386s and even a 486. That's when we really got hooked and spoiled by the very Dave Kaemmer and his Indy 500. Never managed to win - obviously we didn't play enough :P. Then we grabbed GP1 (aka F1GP or World Circuit) for the PC, and dove into the null-modem era. There were a few weekends that we played F1GP head-to-head for over 24 hours straight. I think couple times me and Mike went through the entire season at 50% race distance in one shot. Best battle we had was at Hungaroring. That was the origins of hints of "online" racing.
It wasn't until 1994/1995 that we discovered IndyCar by Papyrus, and I was officially addicted (a bit later Mike as well). At that time I was a sophomore in college in the U.S. stumbled upon the Papyrus BBS where we started to take part in the PRO94 offline league (Papyrus Racing Organization). We joined 3 races in. My first race was Mid-Ohio in rain, and I won it overall by 0.066 seconds (over Greg Fung). The addiction level spiked. I bought the Thrustmaster T1, and that christmas on my way home I took it on the airplane to Munich to show my bro that it's a lot faster than our hacked version of a QuickJoy analog joystick. ICR1 felt a hundred times better than GP1 because you could actually drive it without steerling help. I gave GP2 a shot but wasn't really impressed at all - the graphics were better, but the physics sucked. ICR2 blew it away anyways in 1995, especially with the Rendition version it was a tremendous leap in image quality... alas too late for the Rendition GPU because then 3dfx was taking the upper hand with doom and quake, and a wide variety of OEMs... nVidia starting to emerge as well.
In between ICR 1 & 2, I had tried out Nascar 1, but //Hawaii// was the first true peek into the future. Racing against 42 other real life people was something indescribable. The hours of dial-up to Boston was well worth it (I had monthly long distance bills of $200-$500 for a few months, didn't last long :P) - amazing experience.
After PRO95 finished, I took over and attempted to continue with PRO96, but that failed two thirds into the season, and I kinda drifted off simracing at that point, closing in on my BS in Aerospace Engineering, drinking and partying. After I graduated and got a job in Phoenix, my bro told me to give GPL a shot. So, in 1998 I did. The first version of VROC (java applet) left a lot to be desired (especially with the security issue). When the windows client came out, that was the end of my real life. After countless pickup races I made some friends, but the fun was starting to fade. So I decided to start a Coopers-only league - Team Cooper Cup (TCC) - I think we had 2 divisions (PRO and LITES), even tried experimenting with an oval series of TCC... wasn't easy to run, but was quite fun the couple races we had. We ran TCC for a year or two, and then decided to broaden the spectrum and create COBRHA (COoperBRmHondA). COBRHA started out with 3 divisions (either that or TCC did... not 100% sure), but the field quickly dissipated, and we consolidated into 2 divisions. Made good friends during those years, including Rick and Eric :). We were honored to have Andy Wilke race among us, Papyrus' Grant Reeve, and of course my bro :P. I was never a big fan of aliens, that was the reason I founded COBRHA, and gave the slower people Coopers, and the aliens drove BRM :). Well, not only aliens, also me and EF :).
Prior to GPL I played around with //SODA Off-road racing//, that was quite the different fun, came with a track builder too. Did some Nascar Racing 2003 races, joined a league or two there (ASRL and "Late Night with Dave") - learned a great lot of respect for cup drivers running these 3-ton piles of metal. Around 2003, my last GPL race was COBRHA's race at Pebble Beach, where my race ended due to mechanical failure (literally) - the shifter on my wheel broke and I couldn't shift gears anymore. After that, I was slowly getting hooked on an MMO (EvE-Online), and the simracing fire extinguished. I also never tried the Trans-Am mod for NR2003, maybe one day I will.
April 2009, I happen to include Rick on a spam mail of mine, and he gets me sucked into Legends League, rFactor and the GP79 mod :). End of April I give iRacing a shot with the free trial from Radicals, and with the not-so-old hardware, it's very impressive.
... I still wonder what happened to all the people I've raced with and met during my simracing adventures... from the PRO series all the way to COBRHA... //Where are they now?// ... EF & RS here, I know Mike Manning is over at iRacing, but lost contact with likes of Dave Slee, Nick Stine, Cosby, House, etc.
//to be continued...maybe//


Revision [553]

Edited on 2009-07-06 04:54:10 by DavidKadlcak
Additions:
As far as real races goes, I went to the champ car race in 1999 (or maybe 2000 - can't remember). Watched a Trans-Am race in DC at RFK stadium (in 2001?). Also went to the CART/ALMS weekend in Miami the weekend after our honeymoon (convenient planning ;-) ). The race I would like to go see is NASCAR at Bristol, and maybe LeMans (to experience the endurance thing).
Deletions:
As far as real races goes, I went to the champ car race in 1999 (or maybe 2000 - can't remember). Watched a Trans-Am race in DC at RFK stadium (in 2001?). Also went to the CART/ALMS weekend in Miami the weekend after our honeymoon (convenient planning ;-) ). The race I would like to go see is NASCAR at Bristol.


Revision [552]

Edited on 2009-07-06 04:53:12 by DavidKadlcak
Additions:
First ever racing game I played was //Chequered Flag// on the ZX Spectrum (1985-ish). After we defected, dad bought me and brother Mike a Commodore 128D. We ended up playing //Pitstop II// a lot (split screen), but we also palyed //Revs// occasionally. Next came Amiga 1000. That was the era of Accolade's //Test Drive//, and later on //F1GP//. In the meantime my dad bought a Schneider XT PC (aka Amstrad in the UK) - dual 5.25", EGA - piece of junk compared to the A1000. There was a game that we played a little bit, I think it was called Grand Prix (EGA mode), not sure, but it wasn't the one from Crammond. Somewhere around 1988 my dad's computer business was picking up, and we had the opportunity to play with the quite fast 386s and even a 486. That's when we really got hooked and spoiled by the very Dave Kaemmer and his Indy 500. Never managed to win - obviously we didn't play enough :P. Then we grabbed GP1 (aka F1GP or World Circuit) for the PC, and dove into the null-modem era. There were a few weekends that we played F1GP head-to-head for over 24 hours straight. I think couple times me and Mike went through the entire season at 50% race distance in one shot. Best battle we had was at Hungaroring. That was the origins of hints of "online" racing.
Deletions:
First ever racing game I played was //Chequered Flag// on the ZX Spectrum (1985-ish). After we defected, dad bought me and brother Mike a Commodore 128D. We ended up playing //Pitstop II// a lot (split screen), but we also palyed //Revs// occasionally. Next came Amiga 1000. That was the era of Accolade's //Test Drive//, and later on //F1GP//. In the meantime my dad bought a Schneider XT PC (aka Amstrad in the UK) - dual 5.25", EGA - piece of junk compared to the A1000. There was a game that we played a little bit, I think it was called Grand Prix, not sure, but it wasn't the one from Crammond. Somewhere around 1988 my dad's computer business was picking up, and we had the opportunity to play with the quite fast 386s and even a 486. That's when we really got hooked and spoiled by the very Dave Kaemmer and his Indy 500. Never managed to win - obviously we didn't play enough :P. Then we grabbed GP1 (aka F1GP or World Circuit) for the PC, and dove into the null-modem era. There were a few weekends that we played F1GP head-to-head for over 24 hours straight. I think couple times me and Mike went through the entire season at 50% race distance in one shot. Best battle we had was at Hungaroring. That was the origins of hints of "online" racing.


Revision [551]

Edited on 2009-07-06 04:52:28 by DavidKadlcak
Additions:
... I still wonder what happened to all the people I've raced with and met during my simracing adventures... from the PRO series all the way to COBRHA... //Where are they now?// ... EF & RS here, I know Mike Manning is over at iRacing, but lost contact with likes of Dave Slee, Nick Stine, Cosby, House, etc.
Deletions:
... I still wonder what happened to all the people I've raced with and met during my simracing adventures... from the PRO series all the way to COBRHA... //Where are they now//


Revision [550]

Edited on 2009-07-06 04:50:24 by DavidKadlcak [added SODA Off-road racing]
Additions:
Prior to GPL I played around with //SODA Off-road racing//, that was quite the different fun, came with a track builder too. Did some Nascar Racing 2003 races, joined a league or two there (ASRL and "Late Night with Dave") - learned a great lot of respect for cup drivers running these 3-ton piles of metal. Around 2003, my last GPL race was COBRHA's race at Pebble Beach, where my race ended due to mechanical failure (literally) - the shifter on my wheel broke and I couldn't shift gears anymore. After that, I was slowly getting hooked on an MMO (EvE-Online), and the simracing fire extinguished. I also never tried the Trans-Am mod for NR2003, maybe one day I will.
Deletions:
Did some Nascar Racing 2003 races, joined a league or two there (ASRL and "Late Night with Dave") - learned a great lot of respect for cup drivers running these 3-ton piles of metal. Around 2003, my last GPL race was COBRHA's race at Pebble Beach, where my race ended due to mechanical failure (literally) - the shifter on my wheel broke and I couldn't shift gears anymore. After that, I was slowly getting hooked on an MMO (EvE-Online), and the simracing fire extinguished. I also never tried the Trans-Am mod for NR2003, maybe one day I will.


Revision [549]

Edited on 2009-07-06 04:48:28 by DavidKadlcak
Additions:
//to be continued...maybe//
Deletions:
//to be continued...//


Revision [548]

Edited on 2009-07-06 04:48:07 by DavidKadlcak
Additions:
It wasn't until 1994/1995 that we discovered IndyCar by Papyrus, and I was officially addicted (a bit later Mike as well). At that time I was a sophomore in college in the U.S. stumbled upon the Papyrus BBS where we started to take part in the PRO94 offline league (Papyrus Racing Organization). We joined 3 races in. My first race was Mid-Ohio in rain, and I won it overall by 0.066 seconds (over Greg Fung). The addiction level spiked. I bought the Thrustmaster T1, and that christmas on my way home I took it on the airplane to Munich to show my bro that it's a lot faster than our hacked version of a QuickJoy analog joystick. ICR1 felt a hundred times better than GP1 because you could actually drive it without steerling help. I gave GP2 a shot but wasn't really impressed at all - the graphics were better, but the physics sucked. ICR2 blew it away anyways in 1995, especially with the Rendition version it was a tremendous leap in image quality... alas too late for the Rendition GPU because then 3dfx was taking the upper hand with doom and quake, and a wide variety of OEMs... nVidia starting to emerge as well.
... I still wonder what happened to all the people I've raced with and met during my simracing adventures... from the PRO series all the way to COBRHA... //Where are they now//
Deletions:
It wasn't until 1994/1995 that we discovered IndyCar by Papyrus, and I was officially addicted (a bit later Mike as well). At that time I was a sophomore in college in the U.S. stumbled upon the Papyrus BBS where we started to take part in the PRO94 offline league (Papyrus Racing Organization). We joined 3 races in. My first race was Mid-Ohio in rain, and I won it overall by 0.066 seconds (over Greg Fung). The addiction level spiked. I bought the Thrustmaster T1, and that christmas on my way home I took it on the airplane to Munich to show my bro that it's a lot faster than our hacked version of a QuickJoy analog joystick. ICR1 felt a hundred times better than GP1 because you could actually drive it without steerling help. I gave GP2 a shot but wasn't really impressed at all - the graphics were better, but the physics sucked. ICR2 blew it away anyways in 1995, especially with the Rendition version it was a tremendous leap in image quality... alas too late for the Rendition GPU because then 3dfx was taking the upper hand with doom and quake.


Revision [547]

Edited on 2009-07-06 04:41:56 by DavidKadlcak
Additions:
In between ICR 1 & 2, I had tried out Nascar 1, but //Hawaii// was the first true peek into the future. Racing against 42 other real life people was something indescribable. The hours of dial-up to Boston was well worth it (I had monthly long distance bills of $200-$500 for a few months, didn't last long :P) - amazing experience.
Deletions:
In between ICR 1 & 2, I had tried out Nascar 1, but //Hawaii// was the first true peek into the future. Racing against 42 other real life people was something indescribable. The hours of dial-up to Boston was well worth it (I had monthly long distance bills of $500+ for a few months) - amazing experience.


Revision [546]

The oldest known version of this page was created on 2009-07-06 04:33:11 by DavidKadlcak
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